Mighty Arrow

Mighty Arrow 3.0 Inbound

A friend told me yesterday that the Mighty Arrow logo sucked, so I went home and redid it. My god, looking at it side by side feels like night and day…

I figured I had some time this winter break so I told myself I’d give the game another update. Here are some things that are going to change:

  • Frenzy Mode will be removed from the game
    • Took a look at analytics and the play time is just not there compared to the main game, plus I feel like this extra mode is detracting from the game’s focus/mechanic. Rather than piling on more modes, I feel improving the core experience with new targets and better feedback would be much more engaging.
  • Achievements will be added
    • This is something I am testing to see if people like. I’m a completionist myself so this is all to help with the retention of the game. I thought it would be cool to whip out your completed achievement board to somebody to see how pro you’ve become (or how much time you’ve wasted in life).
  • Daily Reward will be added
    • I will reward you for coming back to play everyday either with coins or exclusive bows to be unlocked. Who doesn’t love free stuff?
  • New set of art assets
    • There are color value issues all over the game that I would like to sort out, the background colors fight with some of the UI for attention and that’s hard on the eyes. Also the ammo target is not obvious what it does.
  • Huge performance upgrade
    • I recently found out my own tweening library had an issue with Unity 5 where sprites off-screen still resulted in a draw call. Guess I had put too much faith on the engine… at points in the game it was doing 80+ draw calls (RIP iPad mini). Oh well, its fixed now (hovering at 20)!

Planning to have this all done by the new years before 2017. Chances are that isn’t going to happen but I’m definitely going to try. Keep your eyes peeled, this will be a big one!

Got any requests? Let me know in the comments below.

Mighty Arrow

Mighty Arrow update 1.5.0 inbound!

Just started working on an update to Mighty Arrow! What the new update will include:

  • New logo (featured image)
  • New background lighting and recoloring
  • Frenzy Mode – A new game mode where you can shoot as many arrows as you can within a minute and see how many targets you can hit. For the record there will be LOTS of things to hit on the screen. I needed a way for people who have unlocked everything to use their extra coins. Thanks to Cullen for this idea!

Just checked my Unity analytics, and so far I’ve made enough for a lunch! To be honest my expectations were much lower than this, so thank you everybody for this awesome little victory as its the first time I’ve monetized any of my side projects. This is also where my inspiration for the next update began.

Marketing the game has been another project on its own. I’m not too sure how much time I want to be dedicating to marketing as it gets very time-consuming. This all depends on the resulting downloads and growth as I do them. Fingers crossed, and be on the looking for an update in a few weeks!

Mighty Arrow

Mighty Arrow live on iOS and Android!

Good news! Mighty Arrow is now live on iOS and Android. Though the iOS version doesn’t have any GameCenter support just yet, that’s one of the next few things that I plan to be working on along with much more arrow skin choices.

In the meantime, I will probably focus more of my energy trying to complete this website.

Want to support my project? Please rate my game, or shoot me an email at thalassianstudios@gmail.com if there are any issues with this game that you come across. I’d love to hear from you!

Mighty Arrow

New 1.2.0 Update

Not doing anything this Valentine and it is too cold for me to want to go outside, so decided to spend the weekend doing some patches and improvements to this game. Lots of new artistic changes coming in, made the graphics less variable, so you won’t get distracted by all the changes in the background. Also fixed some physics and collider bugs here. Currently working on getting bow customization going, Im really looking forward to making some cool designs for you to unlock.

One of my friends has already gotten a high score of 59, and I could not, for the life of me, beat his score (currently at 39). Whats yours?

Beta, Mighty Arrow

Mighty Arrow in Beta!

After two years of working on the games on and off, I’ve finally sat down this winter break to finish an initial release! Mighty Arrow is currently in closed beta and will go live soon once some testing is done. I am beginning to work on the website as well as the game rolls out. Check back for more news! 2016 will be a productive year.